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Question by rautudenis · Apr 17, 2020 at 09:57 AM · c#collision3d

OnCollisionEnter bug

Hi, Sometimes when the player is on collision with an obstacle, the script is called twice.

 public class Collision : MonoBehaviour
 {
     public Move move;
     public Jump jump;
     public GameObject player;
     public bool check = false;
     [SerializeField] private RectTransform replayTxtTrans = null;
     [SerializeField] private RectTransform hiscoreTxtTrans = null;
     [SerializeField] private RectTransform endGameTxtTrans = null;
 
     void OnCollisionEnter(Collision collisionInfo)
     {
         if (collisionInfo.gameObject.tag == "Obstacle")
         {
             move.enabled = false;
             jump.enabled = false;
 
             Vibration.VibratePop();
 
             player.GetComponent<Rigidbody>().isKinematic = true;
             player.transform.GetChild(1).gameObject.SetActive(false);
             player.transform.GetChild(0).gameObject.SetActive(true);
 
             replayTxtTrans.gameObject.SetActive(true);
             LeanTween.scale(replayTxtTrans, new Vector3(1f, 1f, 1f), 0.3f).setDelay(0.1f).setEaseInOutBack();
 
             endGameTxtTrans.gameObject.SetActive(true);
             hiscoreTxtTrans.gameObject.SetActive(false);
 
             FindObjectOfType<AudioManager>().Play("playerdeath");
 
             check = true;
 
             Debug.Log(check);
         }
     }
 }

In the console he shows this:

alt text

Why? Thanks for help.

untitled.png (69.9 kB)
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Answer by Quickz · Apr 17, 2020 at 02:06 PM

You might have a second Collider component on the Player itself or a child object.

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avatar image rautudenis · Apr 17, 2020 at 05:31 PM 0
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I don't have, it doesn't always do that. Thanks for answer

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Answer by GreatOscarF · Apr 17, 2020 at 10:15 PM

Maybe it's something to do with your obstacle, like it has two parts and the second part only sometimes hits....

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avatar image rautudenis · Apr 19, 2020 at 06:17 AM 0
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Yes, but only the parent has obstacle tag

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