Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by S_Darkwell · Jan 24, 2017 at 01:25 AM · arraytexture2ddropeditor windowobjectfield

Retrieve Array of Texture2Ds dropped in EditorWindow ObjectField

Hello!

How would I retrieve an array of Texture2Ds that are dropped onto an ObjectField in an EditorWindow with a typeof Sprite?

I'm quite familiar with editor/inspector scripting, but this one has me stumped.

Any assistance is much appreciated!

Thank you in advance. :) - S.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Viiarge · Jan 24, 2017 at 02:48 AM 0
Share

You mean a script public attribute, which are accesible from the inspector view on the script component?

alt text

or the materials on a Skinner $$anonymous$$esh Renderer :

alt text

image2.png (25.9 kB)
avatar image S_Darkwell · Jan 24, 2017 at 03:14 AM 0
Share

@viiarge: Thank you for your response!

Alas not. I've achieved the result I seek in an Inspector using SerializedObject/SerializedProperties. Unfortunately, I'm not certain how to implement such a means in an EditorWindow.

Here's a screenshot of my window for clarification:

alt text

$$anonymous$$y goal is to allow dragging and dropping of multiple assets into the "Sprite" field. If I can retrieve these assets from the field, the rest of the process becomes trivial.

ObjectField using a base type only detects one of the assets. Any attempts to have an ObjectField doesn't appear to support an "objType" of an array or list.

Additionally, I've attempted to capture the Event.current.mousePosition and Event.current.type/Event.current.rawType, but the event type doesn't seem to fire when the assets are dropped on the field.

Capturing Selection.gameObjects failed to find any objects if performed immediately after dropping assets onto the field. Also, using tracking the previously-selected objects and updating them using the Selection.selectionChanged delegate doesn't appear to circumvent the aforementioned issue.

Thank you so much again! - S.

avatar image Viiarge S_Darkwell · Jan 24, 2017 at 03:18 AM 0
Share

Ok, I don't know much about the ObjectField, I though you meant in the inspector. Sorry I couldn't help and Good luck in your research !

avatar image S_Darkwell Viiarge · Jan 24, 2017 at 09:37 AM 0
Share

@viiarge: No worries! Thank you for taking the time to offer a helping hand. :)

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

70 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Create Texture2D elements in OnGUI Method 1 Answer

My AI drops stuffs on death even when not supposed to 1 Answer

What's wrong with this script? 4 Answers

PackTextures Horizontally? (1 Row) or Alternative Method 1 Answer

How to use texture array in shader? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges