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Question by RVDL_IT · May 03, 2017 at 06:49 PM · c#gameobjectsint

Relevant GameObject[].

I'm trying to make a picking objects up script and have gameobjects of a certain tag to be used depending on which one I'm trying to pick up. How do I do this using GameObject[]? I think it might be something like GameObject[relevant] or something or maybe a relevant int. Any help is appreciated.

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Answer by UnityCoach · May 03, 2017 at 08:32 PM

If I understand well, you have an inventory of object to be used to pickup other objects.

Like, say you pick up a very small object, you put it in your wallet, and bigger one in your backpack, and a very big one on your shoulder?

If this case, you could have a pickable object script, with an enum that tells its kind. Then you'd have a picker script, which would reference objects to be used along different kinds. Then I guess you'd need some weighting if there are more than one object that can be used with the object to pick up. You could create a custom struct to store the object along its preference weight, so that you can sort it easily, using List.Sort() or Linq. If you are to have a different script for every pickable object you could also use interfaces, to tell what it can be used with. Like

 public class FlashLight : MonoBahviour, ICanBeHandled, ICanBePutInBag, ICanBeSnappedToBelt {}

My advice would be to stay away from using tags for this, you may quickly run out of tags.

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avatar image RVDL_IT · May 04, 2017 at 06:54 AM 0
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Actually. Thank you for the answer but that's not what I'm trying to do. I'm trying to make a restaurant game in which you have to grab and use 1 knife at a time, but I want to make this script not a component of the objects. I want to make this a 'process'.

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