- Home /
Objects sticking on corners
Hi, I have a bunch of floor cubes (scale: 10x,5y,1z) all lined up next to each other along the x axis. Im having a problem where if I set the friction of both the floor cubes and a smaller (1x,1y,1z) cube to 0 so that the cube just slides along the floor after being given a force, it 'stumbles' or gets caught on the corner when it reaches the next floor cube. This is just for prototyping and proper art assets will be swapped in at a later date, but I'd like to get this cleared up now. If anyone knows why this is and if it can be fixed that would be great thanks.
Your answer
![](https://koobas.hobune.stream/wayback/20220613104412im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Calculating required force for pushing a body to a desired position at once 0 Answers
Realistic methods of propulsion without friction involved 0 Answers
Friction between two rigidbodies 0 Answers
How to get the friction (factor) of the surface that the player is sliding on 1 Answer
How to stop sphere from clipping through cube edges aside from lowering Time.FixedDeltaTime? 1 Answer