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Question by FelipeAE · Oct 20, 2017 at 12:05 AM · 2d game2d-platformer

How to set a condition to pass the level?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 
 public class Player_score : MonoBehaviour 
 {
     private float timeLeft = 120;
     public int PlayerScore = 0;
     public GameObject TimeLeftUI;
     public GameObject PlayerScoreUI;
     //public Text scoreText;
     //public bool EndLevel = false;
 
     
 
     void Update () 
     {
         timeLeft -= Time.deltaTime;
         TimeLeftUI.gameObject.GetComponent<Text>().text = ("Time Left: " + (int)timeLeft);
         PlayerScoreUI.gameObject.GetComponent<Text>().text = ("Score: " + PlayerScore);
         if (timeLeft < 0.1f)
         {
             SceneManager.LoadScene ("Juego1");
         }
     }
 
     /*void LateUpdate ()
     {
         PlayerScore = int.Parse (scoreText.text);
         if (PlayerScore >= 2) 
         {
             EndLevel = true;
         }
     }*/
 
 
 
     void OnTriggerEnter2D(Collider2D trig)
     {
 
         if (trig.gameObject.name == "explosivos") 
         {
             PlayerScore += 1;
             Destroy (trig.gameObject);
         }
         if (trig.gameObject.name == "EndLevel")
         {
             CountScore ();
         }
     }
 
     void CountScore ()
     {
         PlayerScore = PlayerScore + (int) (timeLeft * 10);
     }
 }
 
 

`Hey, i want the player to be able to pass the level only if he has an X amount of points.

But points are only a UI element, and i am not sure if the script will be able to recognize them, also, i have the point manager in a different script.

To be clear, my game is a 2D, and i have a Trigger set as a goal.

If you know the answer, please tell me :D. (Better if it is in C#).

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Answer by witylernn · Oct 20, 2017 at 02:26 AM

It is very hard to answer your question without seeing your code. But if you are saying the points are stored in a UI text element you could using something like this:


 public Text scoreText; //assign the text element in the inspector
 int score;
 
 void Update()
 {
           score = Int.Parse(scoreText.text); //this converts the text of the UI element to a int variable.
           if (score >= 20) // if the current score is = to or greater than (whatever number)
           {
                  //do whatever you want.
           }
 }

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