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Question by
anywherenotes · Feb 14, 2015 at 07:35 PM ·
androidcrashfatal error
FATAL EXCEPTION [UnityMain]
I got the following report, and was hoping someone knows what it would be. The error happened on Galaxy S5 shortly after user upgraded to version 5.0 based on their report (I don't have a phone with the OS).
Someone here: http://answers.unity3d.com/questions/338661/android-segmentation-fault-issue-signal-11.html wrote "It turned out that we had class (normal class, not Monobehaviour) that has [System.Serializable] attribute and one of our programmers implemented default constructor in that class." I have this as well, is it a problem?
I'm including entire stack except took out the name of my package.
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 4.6.1f1
Device model : samsung SM-G900V
Device fingerprint: Verizon/kltevzw/kltevzw:5.0/LRX21T/G900VVRU1BOA8:user/release-keys
Caused by: java.lang.Error: signal 11 (SIGSEGV), code 12748 (?), fault addr 9c59f1e0
Build fingerprint: 'Verizon/kltevzw/kltevzw:5.0/LRX21T/G900VVRU1BOA8:user/release-keys'
Revision: '14'
pid: 21497, tid: 21516, name: UnityMain >>> com.mypackage.here <<<
r0 af80d0c0 r1 00000000 r2 ae935210 r3 aef230c0
r4 af80d0ec r5 af829af4 r6 afbbac04 r7 b3d33578
r8 00000002 r9 aef230c0 sl 9c59eee0 fp af80d0f0
ip af80d128 sp b4616018 lr a0edba10 pc a0edba10 cpsr 56303039
at Unknown.0000ba10(Unknown Source)
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