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Unity crashes after attempting to generate NavMesh with RAIN: Fatal Error in GC: Too many heap sections
Every time I try to make a navmesh of my game to have AI set for the enemies, Unity crashes with the above error message, Is this because I am trying to create a navmesh of a 2kx2k terrain with other details? Or is it just my laptop is not powerful enough to do this? Anything helps
Specs: Intel i7 2670QM @ 2.2 8GB RAM DDR3 1.5GB RAM GDDR5; Nvidia GeForce GTX 555M
EDIT: This was done under a console license if that matters at all.
Answer by JamieSinn · Nov 20, 2013 at 10:22 PM
This has been solved by the RIVAL THEORY team: http://rivaltheory.com/answers/unity-crashes-after-attempting-to-generate-navmesh-with-rain-fatal-error-in-gc-too-many-heap-sections/
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