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Question by Strixie13 · Feb 19, 2020 at 05:39 PM · rotationvector3angles

Rotation from another object

I am trying to get one object's rotation relative to another object, in euler angles as a degree value between (0 to 180) or (0 to -180). Ultimately just need the Vector3.y axis.


If the camera was looking directly towards the object it would give a 0 deg, and if you were looking directly away in the opposite direction it would give 180.


I am not trying to rotate any of the objects, just need to log this value.


Any help would be appreciated, thanks!

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Answer by phosphoer · Feb 19, 2020 at 06:02 PM

Since you only care about the angle on a single axis, I'd recommend using Vector3.SignedAngle.

 // Get Y angle between A and B
 float yAngle = Vector3.SignedAngle(vecA, vecB, Vector3.up)

The above would give us the angle difference between those two vectors, so we can change it slightly to find whether A is looking at B. You'd just substitute in your camera's transform here for transformA and the object in question for transformB.

 // Get Y angle between A's forward and the vector going from A to B
 Vector3 aToB = transformB.position - transformA.position;
 float yAngle = Vector3.SignedAngle(transformA.forward, aToB, Vector3.up)
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avatar image Strixie13 · Feb 19, 2020 at 06:34 PM 0
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Just what I was looking for, thanks a bunch :)

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