- Home /
Would it be possible for every person to host the server.... And yet no one.
Would it be possible for a networked game to have no server hosting. Where all clients send their information that is supposed to be sent to everyone instead of sending the information to a server that then in turn sends the information to everyone else. I have provided an image that might explain what I just said better.
Answer by b1gry4n · May 30, 2018 at 10:52 PM
the short answer is....yes, its called peer to peer networking where every connection shares the same authoritative power. the long answer is too long
Your answer
![](https://koobas.hobune.stream/wayback/20220612163731im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity networking tutorial? 6 Answers
Do i need to have 2 seperate apps communicating for server/client relationship? 2 Answers
Multiplayer push object error. 0 Answers
Help with multiplayer connection 0 Answers
multi-player android and IOS 2 Answers