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Question by utk7001 · Nov 18, 2014 at 05:39 PM · rigidbodycardamage

How to un-parent and add rigidbody on collision?

Hello guys, I want to unparent a gameobject (In my case bump_front) from my car and would add a rigidbody-component. I want to write it in java language please help.

All in one, if my car-bumper collides with a gameobject it will fall of.

Sry for my bad english im from Germany :)

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Answer by MrSoad · Nov 18, 2014 at 05:26 PM

You might be best having a rigidbody on the bumper from the start, with one on your car as well. If you do this then do not have one as a child of the other(this would give odd unwanted behaviour). Once both are setup like this then you fix them together with a joint, you can then set this joint to break at a certain force impact at which point your bumper will fall off. Look at this :

http://unity3d.com/learn/tutorials/modules/beginner/physics/joints

and this :

http://docs.unity3d.com/Manual/class-ConfigurableJoint.html

Hope this helps :)

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avatar image utk7001 · Nov 18, 2014 at 06:27 PM 0
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Thank you it helps alot. I think its better than a script (o)/ yeah.

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