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Question by baboulas8 · Sep 03, 2012 at 11:14 AM · terrainenemy aifollow player

Making enemy follow character on uneven terrain

Hello, I'm building a game with enemy AI and i'm using this type of code for enemies:

 //target is character
 myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
 Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 
 myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

but when the enemy steps into uneven terrain, it goes through it and then loses balance (rotation).. Can you please help?

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Answer by softrare · Sep 03, 2012 at 12:53 PM

One solution is to update the position of the enemy constantly to put it just a tiny little bit above the terrain...

     Vector3 pos = transform.position;
     float x = transform.localScale.y/4;
     transform.position = new Vector3(pos.x,Terrain.activeTerrain.SampleHeight(pos)+(x),pos.z);

put this code in the update function or where you update the position of the transform.

it is not the optimal solution, I know that, but at least (for me) it gets the job done.

(Experiment a little bit what is the best value for x)

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avatar image softrare · Sep 04, 2012 at 10:44 AM 0
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Did this help you, or does the problem continue to exist? Please give some kind of feedback.

avatar image baboulas8 · Sep 07, 2012 at 08:27 AM 0
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Thanks!! sorry i couldnt find my own post.. it worked perfectly!!

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