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How would I move enemies at an angle towards the player, instead of just moving them straight?
I have been looking around for some time on how to do this, but I did not find anything to help me.
I want to move an enemy towards the player at an angle (red line, the white is how it is moving now) , not really sure how to explain this so I drew it.
I am using RigidBody2D to move stuff around and the player moves around quite fast.
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