Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by skarwild9 · May 08, 2016 at 04:13 PM · shadergraphicshexagon

Set different color for each face

Hi everyone, I try to color the faces of my hexagon. My problem it colors the hexagon vertices and then interpolate the color.. I would like to color each face with a different color and not blend them.

My code:

 using UnityEngine;
 using System.Collections;
 
 public class SetCubeColor : MonoBehaviour {
     public Shader shaders;
     // Use this for initialization
     void Start()
     {
       
 
         Mesh mesh = GetComponent<MeshFilter>().mesh;
         GetComponent<MeshRenderer>().material = new Material(shaders);
         Vector3[] vertices = mesh.vertices;
         Debug.Log("taille vercitces, MMMMMMMMMMMMMMMMMM" + mesh.colors.Length + "    " + mesh.colors32.Length);
         Color[] colors = new Color[vertices.Length];
 
         int i = 0;
         while (i < vertices.Length)
         {
             colors[i] = Color.Lerp(Color.blue, Color.green, vertices[i].y);
             i++;
         }
         mesh.colors = colors;
     }
 
 }
 

The shader code:

 Shader "VertexColour"
 {
     SubShader{
         Pass{
         Fog{ Mode Off }
         CGPROGRAM
 
 #pragma vertex vert
 #pragma fragment frag
 
         // vertex input: position, color
     struct appdata {
         float4 vertex : POSITION;
         fixed4 color : COLOR;
     };
 
     struct v2f {
         float4 pos : SV_POSITION;
         fixed4 color : COLOR;
     };
 
     v2f vert(appdata v) {
         v2f o;
         o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
         o.color = v.color;
         return o;
     }
 
     fixed4 frag(v2f i) : SV_Target{ return i.color; }
         ENDCG
     }
     }
 }
 

Current rendering :

alt text

I simply want to colorate each face of the hexagon with a different color.

Thanks in advance.

renduunity.png (44.6 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

[Android] Weird Standard Shader behaviour 0 Answers

Unity last Update showing pink reflection 3 Answers

Issues when using Unity's new PBR Dissolve Shader 0 Answers

Water Shader foam does only work in SceneEditor 0 Answers

shader graph messes up the texture (2D) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges