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Question by
Muneeb992244 · Aug 06, 2019 at 06:35 PM ·
scripting problemprefabscamera follow
How to make my camera follow a prefab and update it to follow the instance of same prefab the generated after the same prefab ?
I get my camera to follow the same prefab that is generated the first time . But the problem is when a second clone is made the camera fails to follow it and keeps following the first clone .
public class cameraMovement : NetworkBehaviour
{
public GameObject player;
private Vector3 offset;
// Start is called before the first frame update
void Start()
{
Debug.Log("I was here");
if (player)
offset.x = transform.position.x - player.transform.position.x;
}
// Update is called once per frame
void Update()
{
if (player == null )
{
player = GameObject.Find("Glimmer(Clone)");
}
else
{
transform.position = new Vector3(player.transform.position.x + offset.x, 0f, -10);
}
}
}
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