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Question by
Kishore189 · Nov 27, 2017 at 03:12 PM ·
pathcoordinateskinematicpointsdynamics
How to get the points/path around the curves of the track
Hi I have a path that is consists of points as shown in figure below. Consider that as the center line of the track (curved track same as water slide in Unity3D). Now I want to generate the second set of points that takes the drag along the edges(green color line in 3-Dimensional coordinates). Can you help me out with the logic?
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