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Question by nyonge · May 30, 2020 at 02:00 AM · meshplanegenerationruntime-generationtriangle

Generating a plane with convex holes (at runtime via code)

I need to generate a plane mesh with an arbitrary hole cut in it. Simple shapes are easy, but complex shapes become much more difficult. Doing this at runtime, C#


Pics and captions below. Imgur album link in case those get removed: https://imgur.com/a/nmZLzE2


I want to generate a plane with an arbitrary hole cut in it. I have a list of edges that make up their hole, and their normals. I also have the size of the hole overall, plus a border size. I have a list of edges that make up their hole, and their normals. I also have the size of the hole overall, plus a border size.

Generating a plane is easy. I'm struggling with generating the plane around a shape. Generating a plane is easy. I'm struggling with generating the plane around a shape.

A simple shape is relatively easy. I can get the nearest point on the outer edge from each of the shape's vertices. I can use those points, and neighbouring nearest-point-on-the-outer-edge points, to generate triangles. A simple shape is relatively easy.

I can get the nearest point on the outer edge from each of the shape's vertices. I can use those points, and neighbouring nearest-point-on-the-outer-edge points, to generate triangles.

But complex shapes are a bit harder. But complex shapes are a bit harder.

It's still just made up of edges and normals. But what do I do about convex shapes that don't have an unobstructed line to the outermost edge? It's still just made up of edges and normals. But what do I do about convex shapes that don't have an unobstructed line to the outermost edge?

I want this to work with any shape, so long as it isn't self-intersecting (and even then it SHOULD still work, possibly by discarding the intersecting triangles). I can't detect the nearest point on the outermost plane edge. And I can't detect intersections because there are other edges with opposing normals in the way. I want this to work with any shape, so long as it isn't self-intersecting (and even then it SHOULD still work, possibly by discarding the intersecting triangles).

I can't detect the nearest point on the outermost plane edge. And I can't detect intersections because there are other edges with opposing normals in the way.

Thank you! Thank you!

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