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Question by danizufrique · Aug 28, 2018 at 04:57 AM · rotateaddforcefollowoffsetaim

Make Enemy Shoot At Specific Location?

Hello,

I'm trying to do a ship that is always rotating following the player , and that shoots him. I Instantiate the bullet and get the player position (all that works). Then I use AddForce (player.transform.position * bulletSpeed), but this isn't working well. It's like there's some kind of offset, and many times the bullets can't hit the player because they go a bit to the left or the right.

I have tried changing the rotation when I Instantiate with LookRotation, but then I don't know how can I add the prce to the bullet, and besides, my sprite can bee seen, because it rotates. Here you have my scripts. I appreciate any help. Thanks.

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enemycontroller.png (53.2 kB)
enemy-bullet.png (34.7 kB)
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avatar image eses · Aug 30, 2018 at 12:30 PM 0
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@danizufrique - post your code as code... many people might read this on mobile device.

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