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Question by fredigavanjero22 · May 29, 2020 at 08:33 PM · scripting problemobjectbug

Script doesnt work properly on 1 object

Im making Icy Tower clone . I made that platforms go down and when they exit the screen they will reapear at the top resized . When i get close to top falling speeds up just enought for it to get me down past certain point. When i get to speeding up point only 1 platform out of 7 doesnt move like it should be. All 7 platforms have the same script and the same components but only that 1 doesnt work.

Here is my code

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Fallingmechanism : MonoBehaviour { [SerializeField] float falling_speed;

 Vector2 falling;
 Vector2 speed_up_falling;

 float speed_up_border;

 [SerializeField]
 GameObject Player;
 [SerializeField]
 GameObject border_point;
 void Start()
 {
     falling = new Vector2(0, falling_speed);
     speed_up_border = border_point.transform.position.y;
 }

 
 void Update()
 {
     transform.Translate(falling * Time.deltaTime);

     if(Player.transform.position.y>speed_up_border)
     {
         speed_up_falling = new Vector2(0, Player.GetComponent<Rigidbody2D>().velocity.y * (-1f));
         transform.Translate(speed_up_falling * Time.deltaTime);
     }
 }

}

sry for any mistakes in English

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