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Question by Wesww · Jul 23, 2011 at 11:44 PM · reflectionmirrorflipantialias

Reflection upside down? Unity 3.3.0f4 (63135)

Reflection textures orient correctly when anti aliasing is turned off, but with any anti aliasing on (2x, 4x, 6x, or 16x) the reflection texture is flipped upside down.

Is there any way to fix this?

Is this a bug in Unity?

more info: - I am using this MirrorReflection script ( http://www.unifycommunity.com/wiki/index.php?title=MirrorReflection2 ) - I saw that there was a forum post a long time ago about a similar bug that was apparently fixed ( http://forum.unity3d.com/threads/394-Water-reflections-upside-down )

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avatar image Wesww · Jul 25, 2011 at 12:57 AM 1
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For the time being, my "solution" is going to be to disable Antialiasing on all quality modes through the quality settings menu. This is not ideal, as AA would make everything look less jagged, but at least it allows my game to function.

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Answer by Wesww · Jul 26, 2011 at 10:20 PM

Just 3.4.0f5! I deleted and reimported the appropriate asset packages, and my problem is solved! Wooo antialias! Woo Unity!

Quote from changelog "Water: fixed upside down reflections in scene view and game view (windows) and water mesh normals generation."

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