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Having proper text areas in unity?
Hello, I have following use case: I want to display an information page where I have several text areas (and other elements) but I just have one long string which should be added in the first text area. If this text area is too small the text should be split and put in the other text areas. I have different fonts and fonts sizes so calculating the actual width and height of the text is kinda tedious.
I am wondering if there might be any other solution. I also had no luck with NGUI.
any help is much appreciated.
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