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Admob works on an empty project but not on my actual project
I have been trying to get Admob to work on my game now for weeks, this is causing me soo much hassle it's got to the point where I am seeking help. I have looked at countless posts on intergrating Admob and no one has a solution for me.
I have tried Admob on 2 projects, my actual project (Not working) and on an empty project (Working). Both have the exact same code. Code:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using GoogleMobileAds.Api;
 
 public class AdManager : MonoBehaviour {
 
     private BannerView bannerView;
 
     [SerializeField] private string appID = "...";
 
     [SerializeField] private string bannerID = "...";
     [SerializeField] private string regularID = "...";
 
     private void Awake()
     {
         MobileAds.Initialize(appID);
 
         ShowBanner();
         ShowAd();
         Debug.Log(PlayerPrefs.GetInt("Number of Attempts"));
         Debug.Log(PlayerPrefs.GetString("No Ads"));
     }
 
     public void ShowBanner()
     {
 
         Debug.Log("Showing banner...");
         this.RequestBanner();
 
     }
 
     public void ShowAd()
     {
 
         Debug.Log("Showing regular ad...");
         this.RequestRegularAD();
         PlayerPrefs.SetInt("Number of Attempts", 0);
 
     }
 
     private void RequestRegularAD()
     {
 
         InterstitialAd AD = new InterstitialAd(regularID);
 
         AdRequest request = new AdRequest.Builder().Build();
 
         AD.LoadAd(request);
 
         AD.Show();
 
     }
 
     private void RequestBanner()
     {
 
         bannerView = new BannerView(bannerID, AdSize.Banner, AdPosition.Bottom);
 
         AdRequest request = new AdRequest.Builder().Build();
 
         bannerView.LoadAd(request);
 
         bannerView.Show();
 
     }
 
 }
 
I have logged playerprefs and playerprefs are fine, I have the correct ID's, code is the same as the one on empty project, I have the script attached to an object, I have imported the same versions of the API's on both projects. Now I have literally ran out of ideas to what could be wrong.
I am especially curious whether someone else has had a similar problem before and how they managed to fix it.
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