jumpy dinamic font
Hello. My team is using tahoma font in our project and in some places it looks really "jumpy", like some characters are off height bounds ("a" and "o" characters on the screen): http://i.nekki.ru/438dc1885817c9caa6a178bb3045.png Screen is from Editor. It happens both on NGUI and Unity UI labels. I tried to play with NGUI "Keep crisp" option, but it didn't help. It happens when font's rendering mode is set to "Smooth". When I change it to "Hinted smooth", label is no longer jumpy, but some characters are clipped: http://i.nekki.ru/56285890076c51ae9b5a0cc493ea.png "Hinted Raster" rendering mode also clips characters.
Did anyone face such a problem? Is there any way to remove all these jumps and clippings? Unity version 5.3.2f1
Upd. I tried different fonts like OpenSans and Belwe Bd Bt Bold and they all act more or less the same.