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my json saves but doesnt load after i exit my game
to test out my json save function i built my game i clicked my savegame button and it saved my data when i clicked my load button it changed my players coordinates to the coordinates of the player when i saved my game. However when i exited my game and tried to load it didnt save the map or my position heres my saving script: using System; using UnityEngine; using System.IO; public class savemanager : MonoBehaviour { public string worldfile; public GameObject worldmap; public string json; public string fromjson; public int recoveredint; public savedata copy; public maploader mapreference; public void Start() { loadgame(); } public void savegame() {
savedata data = new savedata { map = worldmap, mapalreadygenerated = true, playerz = GameObject.FindWithTag("Player").transform.position.z, playerx = GameObject.FindWithTag("Player").transform.position.x };
worldfile = Path.Combine(Application.persistentDataPath, data.map.name);
json = JsonUtility.ToJson(data);
if (File.Exists(worldfile))
{
File.Delete(worldfile);
}
File.WriteAllText(worldfile, json);
Debug.Log("data saved to" + worldfile);
fromjson = File.ReadAllText(worldfile);
copy = JsonUtility.FromJson<savedata>(fromjson);
}
public void loadgame()
{
fromjson = File.ReadAllText(worldfile);
copy = JsonUtility.FromJson<savedata>(fromjson);
mapreference.savedworld = copy.map;
GameObject.FindWithTag("Player").transform.position = new Vector3(copy.playerx, 0, copy.playerz);
}
}
and heres the script of the data i want to save:
using System; using UnityEngine;
[Serializable] public class savedata {
public GameObject map;
public int[] slotitems;
public float[] slotamounts;
public float playerx;
public float playerz;
public bool mapalreadygenerated;
}
Answer by Cobra_03 · Aug 13, 2018 at 02:39 PM
When you re-start your game, worldfile will be a declared variable but it will not have a value. You only assign a value to it in save game.
thanks i gave worldfile a value in my load function and it worked
Answer by Yemnefer · Aug 11, 2018 at 02:10 AM
go to "%userprofile%\AppData\LocalLow\<>companyname\<>productname\" and find the file that you saved, if it's not there, you're not saving it. also debug that Path.Combine and see if the path is correctly.
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