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Question by todorv · Dec 20, 2017 at 06:12 PM · c#androiddatetime

I want to call a function every twelve hours

So basicly I want the player to have the option to watch an add for price, but I also want to set a timer so that the player can watch only X ads for 12 hours. My question is how can I make a function that counts time down even when the app is closed. I read somewhere that I can use the device's time and date but I can't do it myself. Thanks in advance.

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Answer by Legend_Bacon · Dec 20, 2017 at 06:49 PM

Hello there,

What you probably want to do here is to compare dates to get the time that has passed. In other words, a Time Span. THIS thread may help you.

Now remember that users could always cheat this by manually changing their device's time. I would recommend checking it from a server instead of locally.

I hope that helps!

~LegendBacon

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Answer by MaxGuernseyIII · Dec 20, 2017 at 07:09 PM

If I understand correctly, the fundamental requirement you have sounds like these:

 given player has watched an ad for a reward fewer than threshold times in the current half-day
 when player wants to view an ad for a reward
 then player can view an ad for a reward
 
 given player has watched an ad for a reward threshold times in the current half-day
 when player wants to view an ad for a reward
 then player cannot view  an ad for a reward

Trapping an event like "it's been 12 hours" or "it's midnight" is one way to implement that but there is nothing in the requirement that suggests it's critical.

It smells more like a calculation than a change in state. The changes in state come from when a player actually does view an ad in exchange for a reward.

So, seeing as how it seems more like an authorization-calculation, that's how I would treat it: refresh their ability to watch ads when you check to see if they have the ability to watch an ad.

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