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Question by whackamuffin · Jul 10, 2015 at 10:27 AM · androidbuild

Can't build directly to Android device

Hi there,

I recently managed to get one of my projects working with my android device. When I click build and run the project automatically builds straight to my phone.

I've since started a new project and when I click build and run it instead takes me to a dialog where I can save my .apk. It's almost as if this project doesn't recognise my phone.

Am I missing something here? My device is definitely connected as the other project still builds straight to phone. I assume all settings are saved across projects as the sdk and jdk still point to the right place.

Thanks for your help!

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avatar image meat5000 ♦ · Jul 10, 2015 at 11:00 AM 0
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Have you tried saving the AP$$anonymous$$? Its got to make the file to upload it.

avatar image whackamuffin · Jul 13, 2015 at 01:15 PM 0
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Yeah I basically ended up saving the apk in the default location that Unity goes to and that worked fine.

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Answer by Yury-Habets · Jul 10, 2015 at 12:05 PM

Click "Build And Run" (or Ctrl-B on Win, Cmd+B on Mac). It will ask you for the apk name, specify the name and click OK - it will build the apk, and then upload it to the device. APK itself won't be deleted after installed to the device.

Tip: Ctrl-B or Cmd+B will ask for APK name only the first time, and will reuse that name later. So second time it will not ask you anything.

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avatar image NachoLarreta · May 28, 2016 at 01:43 AM 0
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thank you very much!!

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Answer by MrJohny · Jul 10, 2015 at 11:00 AM

Try again set the android SDK tool. And check if your mobile have USB debbuging and if you in unity choosed android platform...

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Answer by meat5000 · Jul 11, 2015 at 12:22 AM

It will always ask for a name the first time.

But here's the thing:

If you go through the file menu and hit Build & Run it will build directly thereafter.

If you hit the Build And Run button in the Build Settings through the file menu it will always ask you for a name. (5.1.1f1)

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