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Question by Esperino · Aug 14, 2020 at 10:31 AM · rigidbody3djoints

Reset Joints to initial state

Description: Hello, I made a boxing bag using Rigidbodies and Character Joints. You can move the bag and hit it with other objects to move it like a ragdoll.

The problem is that I want when I press SPACE to reset it's position and rotation back to it's initial state.

I tried to do this using the script below. The problem is that the joints don't return to their initial state and the bag keeps moving.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ReturnToStartPos : MonoBehaviour
 {
      Vector3 InitialPos;
      
      Vector3 LocalPos;
      Quaternion LocalRot;
 
      Quaternion InitialRot;
 
      private Rigidbody rb;
 
     void Start(){
         InitialPos = transform.position;
         InitialRot = transform.rotation;
 
         LocalPos = transform.localPosition;
         LocalRot = transform.localRotation;
         
         rb = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void Update(){
 
         if (Input.GetKeyDown("space"))
         {
             transform.rotation = InitialRot;
             transform.position = InitialPos;
 
             transform.localPosition = LocalPos;
             //Quaternion.Euler(LocalRot);
             transform.localEulerAngles = new Vector3 (LocalRot.y, LocalRot.x, LocalRot.z);
 
 
             rb.velocity = Vector3.zero;
         }
         
     }
 
 }
 

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