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Question by Michael_R · Dec 08, 2018 at 09:21 PM · scripting problemphysicsfps

How To Convert World/Relative Position for Aim Down Sights?

hello, does anyone know how i can convert the world position of the "FPSController" to a relative position of my blue marked object so that i can use it for a lerp animation. I actually already tried it for about 10 hours, sitting on 1 line of code but it still does not work. I think it will takes just another hour until i lose my mind. Maybe someone of you guys can help me ;)

 GameObject handAK47 = GameObject.Find("FPSController/FirstPersonCharacter/WeaponHolder/FPS-AK47/FPS-AK47/Game_engine/Bone");
 GameObject fpscamera = GameObject.Find("FPSController");
 handAK47.transform.localPosition = Vector3.Lerp(handAK47.transform.localPosition, handAK47.transform.InverseTransformPoint(fpscamera.transform.position), Time.deltaTime * adsspeed);


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Answer by Michael_R · Dec 11, 2018 at 07:02 PM

@Bunny83

Bunny can you please have a look at my problem?

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