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               Question by 
               Kinnefix · Nov 18, 2017 at 03:00 PM · 
                camerashaderrendertexture  
              
 
              Best way to render specific area darker?
Greetings.
I'm currently working on a project where I need to render specific area darker.
The area A is determined by the following rules:
- Point data T, and a list of Point data S[] are provided. 
- For each pixel P on the screen, draw a closed line that starts from P and ends at T. If resulting line passes any one of points in S[], point P is determined to be in the area A. 
- The final result should render area A with gradient around it. 
I've succeeded to render S[] as white dots on black texture, and pass the texture to shader.
I also can pass T to shader as vector, so that my shader is provided with required data.
Now, how will I be able to achive step 2 and 3 as written above?
Any help would be appreciated !
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                