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WEBGL Memory Usage Problem
Hey, we are in the process of exporting our game to WEBGL platform in unity, but have a couple of problems concerning memory usage. When I open the project in the browser it takes up more 1000MB of memory, then it goes down to 700mb, when the game is running the memory is increasing. @jonas-echterhoff
Answer by Marco-Trivellato · Jan 13, 2017 at 10:40 AM
Memory usage depends on both browser and project. I suggest you read the following blog posts on the topic: - https://blogs.unity3d.com/2016/09/20/understanding-memory-in-unity-webgl/ - https://blogs.unity3d.com/2016/12/05/unity-webgl-memory-the-unity-heap/
If you have further question you can always ask them in the forum.
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