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Question by ruifernandes01 · May 18, 2012 at 11:40 AM · move

movement script

 var speed= 3.0;
 var rotateSpeed = 3.0;

 function Update(){
 var controller: CharacterController = GetComponent(CharacterController);
 
 //rotate y-axis
 Transform.Rotate(0, Input.GetAxis("horizontal") * rotateSpeed, 0);
 
 // move forward\backward
 var forward = transform.TransformDirection(Vector3, forward);
 var curSpeed = speed * Input.GetAxis("Vertical");
 Controller.SimpleMove(forward * curspeed);

} @script RequireComponent(CharacterController)

can anyone tell me wat is wrong is my movement script?

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avatar image syclamoth · May 18, 2012 at 11:42 AM 1
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What is this, a test?

You're supposed to tell us what's wrong- we tell you how to fix it!

avatar image FLASHDENMARK · May 18, 2012 at 12:57 PM 1
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Are you unsuccessfully trying to copy and paste this script?:

http://unity3d.com/support/documentation/ScriptReference/CharacterController.Simple$$anonymous$$ove.html

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Answer by syclamoth · May 18, 2012 at 11:44 AM

For starters, the lines

 Transform.Rotate(stuff);

and

 Controller.SimpleMove(whatev);

are using the classes 'Transform' and 'Controller', rather than the actual objects that you should be manipulating. Try this instead:

 controller.SimpleMove(paramaters); // See the lower-case c in controller

 transform.Rotate(rotations); // The 'small-t' transform means the automatic 
                              // transform shortcut that gets the transform to
                              // which this component is connected.
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Answer by ruifernandes01 · May 18, 2012 at 02:01 PM

sorry for not having explained myself well, is that the monodevelop this script results in this series of errors. i cant debug this script without errors :s

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