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Question by Vizikk · Apr 20, 2017 at 01:46 PM · c#scripting problemarraysboolean

How do I Effect a whole Array of GameObjects' Scripted Boolean?

Okay, basically what I have going on is i need to set a bool on a script, that is attached to a prefab(gameobject). Problem is the script is on every prefab that the player can use. So I have to save myself future trouble when the player does end up having another said prefab(gameobject) with that script. So boiling it up I need to set a bool on a script that is attached to the array of gameobjects.

Here is what I figured it would be like, well for one object but of course I need to able this to a whole array:

  saidObject.GetComponent<SaidScript>().saidBool = false;
     
     //With an obvious else doing
     
  saidObject.GetComponent<SaidScript>().saidBool = true;
     
     
 
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avatar image SohailBukhari · Apr 20, 2017 at 03:00 PM 0
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https://docs.unity3d.com/ScriptReference/$$anonymous$$onoBehaviour.OnEnable.html

avatar image Commoble · Apr 20, 2017 at 04:08 PM 0
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If the bool is either going to be true for all objects or false for all objects, you could use a static variable

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