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My animation isn't accurante
Ive got an Idle pose with my model and when I switch to another animation I've got an object (whose Bone isn't linked to the biped) who moves in all directions. Some direction I didnt put in the animation Frames.
I animated it in 3Dsmax.
How can I fix this?
Some way I've found out is to switch between objects and not models, because when I use the animation without putting it in the model hierarchy it works fine. Is it possible to replace an object with another object like if it was an animation?
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