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Question by Sim_roll · Jun 06, 2019 at 06:02 PM · buildaudiooculusriftoculus riftoutput

How can I set the audio on a Virtual Reality game?

Hi,

I'm currently working on an art project that involves a one scene game in virtual reality (Oculus Rift). Everything is ready but there is still some things I need to set before the build and run step and before I can include it in a set for an exhibition.

so here is my set :

I have the oculus headset plugged to my laptop, with sensors and all (pretty usual), but I also have a video projector (plugged in HDMI to my laptop) that projects on a wall the output image I have on my screen (I don't know how to say it more precisely in english).

So, double question :

1 - How can I set the audio so that it comes out from the headset but also from the laptotp so that I can plug a speaker in it?

2 - When I build and run the game, I don't have any output image of the game on my laptop screen until I or someone puts the headset on, wich is fine by me, but the sound is playing constantly, even when nobody wears the headset. Is there a way to set the audio so that it starts simultaneously to the output image, only when someone puts the headset on?

If someone has an idea it would help a lot!

Thanks a lot and have a good day

cheers from France

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