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Question by rawsteel · Jan 29, 2010 at 05:03 PM · guimesh

Changing Text Mesh at Runtime

Is it possible to change the String of a Text Mesh (3DText) at runtime ? If not, I guess I have to use a GUIText Object and place it into 3D space. If so, can anyone point me in the right direction ?

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Answer by Joachim Ante · Jan 29, 2010 at 05:06 PM

http://unity3d.com/support/documentation/ScriptReference/TextMesh-text.html

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Answer by Ashkan_gc · Jan 29, 2010 at 06:42 PM

there is a text property in the component that you can change. you should use GetComponent to get a reference to your textMesh and then change it's properties. also i should note that GUI in 3d space is not possible at this time. as inserted in the another answer take a look at this for more information.

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Answer by ttpro1995 · Oct 08, 2015 at 10:42 AM

Here is C# script. Please attach it to your object with Text Mesh.

 using UnityEngine;
 using System.Collections;
 
 public class TextController : MonoBehaviour {
 
     private string displayText;
     private TextMesh testMesh;
 
     // Use this for initialization
     void Start () {
         display();
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
 
     void display()
     {
         displayText = "meow meow meow";//get display text
         testMesh = GetComponent<TextMesh>();//
         testMesh.text = displayText;
     }
 }

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