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Question by Waooga · Feb 25, 2016 at 07:44 PM · c#animationanimator

How do I modify animation parameters from script (C#)

Okay I'm a beginner, and I am making a basic click-based attack system. I have made "Attack" and "Idle" animations in Unity 5, and I am trying to write a C# script that will tell Unity to transition from "Idle" to "Attack", then back to "Idle" when I click the left mouse button.

I have set up the transitions in the Animator window and created a bool parameter ("Slice") that must be true in order to invoke the transition, but I cannot figure out how to change this parameter from my script.

Here is what I have: public class Weapon : MonoBehaviour {

 Animator ani;
   

void Start() { ani = GetComponent(); ani.enabled = true; // this starts the "Idle" animation }

void Update() {

    bool attack = ani.GetBool("Slice"); //this bool defaults to false

    if (Input.GetMouseButtonDown(0)) 
    {
        attack = true;
    }
    attack = false;  // I tried removing this but it made no difference

Do I need to create a helper class?

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Answer by jgodfrey · Feb 25, 2016 at 07:47 PM

You want....

  ani.SetBool("Slice", true);
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avatar image Waooga · Feb 28, 2016 at 11:01 PM 0
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Thank you so much!

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