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Entities not rendering in Hybrid V2
Hi all,
I can't work out why my entities aren't rendering, despite them showing up in the Entity debugger with (I think) all the components the renderer requires (I'm using Hybrid Renderer V2). The entities are created from a prefab GameObject with a MeshFilter component, a MeshRenderer component, and a component extending ConvertToEntity. The prefab's material uses the URP/Unlit shader (this appears pink in the editor, so might be the issue?). Here's what the debugger looks like:
Here is example data for one entity:
Anybody know what might be preventing them from rendering? I'm happy to provide more information as needed.
Thanks,
Jamie
show us data for those entities because it's possible that it's something wrong there (missing mesh, scale set to zero etc)
I'll edit the main post with example values for an Entity.
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