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Question by
Daniele122898 · May 09, 2017 at 05:44 AM ·
rigidbody2daddforcedraglinear
Physics are different in Build and Editor
The physics seem to work very different from when i play it in the editor and in the build version. When for example walking or pushing blocks they are very different. How come? For movements i add a Force to the rigidbody2D so those should be the same across the editor and build version ?
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