,How do I get my 32-bit Game to Build with the 64 Arc for Android?
I've completed a game recently and have found it very difficult to get it to carry over to a (64-bit aab.) I've tried everything from unchecking boxes, enabling IL2CCP, taking out the Vulcan graphics API, installing the plugin ARCore, changing around the file size but cutting certain aspects. and I still get this very same error or errors:
UnityEditor.BuildPlayerWindow+BuildMethodException: 114 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This runs and builds fine with just the basic 32-bit architecture what am I doing wrong please help!
-I'm using a Unity version 2019.3.11f1-