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               Question by 
               xJames7 · Feb 28, 2017 at 07:43 AM · 
                unity 5networkingmultiplayerservicemultiplayer networking  
              
 
              Is Unet too heavy for mobile games?
I'm making a multiplayer game for mobile devices. It's 2D, It's collision based, without physics (something a bit like agar.io). Now Unet only provides me with p2p connections helped by a relay server. Which I think is horrendous for a game running on mobile hardware.
But am I correct in assuming so?
What could be a better alternative? I need something with good
documentation cause I'm really new to networking.Also, what if I was to use my
computer to run a couple of instances of the game, and keep them running as hosts 24/7?
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