WheelCollider goes crazy at a certain speed, looking for tips on how to diagnose
I'm tinkering with a learning project where I'm playing with a lot of things in the mix - Unity Terrain, UNet, and vehicles (oh my!) ..And things were going great until tonight, when I whipped up a basic truck body in Blender and added that to the vehicle. Now, all of a sudden when it starts to get up to speed, it starts bouncing around/dancing and steering pretty much stops working. Once it slows back down, it flattens out and everything is fine.
While UNet is in the mix, this happens even when running as the host (and wasn't happening yesterday.)
Also, the terrain should be perfectly flat, so I don't expect it's bumpy or anything
Le video: https://drive.google.com/file/d/1LYfmukGSoBey902Si4XY3vuRHtNtDfq3/view
How could I even start to troubleshoot this? What could cause this sort of behavior?
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