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Question by
bfops · Apr 28, 2018 at 09:19 PM ·
performanceprofilerperformance optimization
Figuring out which specific objects are slow to render?
The profiler gets me as far as knowing that "opaque geometry" as a whole is taking a long time to render. How do I dig into this further and figure out if it's:
a) too much geometry
b) one mesh with a ton of vertices
c) a slow shader
d) poor batching
e) something completely different
I've only been able to find articles on general performance improvement, but not much about how to figure out if one specific thing is slow instead of guess-and-checking.
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