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Question by sillanstudios · Jun 02, 2015 at 11:28 AM · shadertexturematerialwatervertex

Reveal texture at position

Hey guys,

Does anyone know how to reveal part of a texture at a position on a mesh. I'm making a water racing game and want the boat to leave a trail behind it. I want to reveal a foam texture behind the boat as it moves and then for it to fade. Please note the mesh is not flat a moves in waves. I'd really appreciate your help. Thanks in advance.

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avatar image screenname_taken · Jun 02, 2015 at 11:35 AM 0
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Why not a simple particle system at the back of the boat and an extra mesh piece with a trail texture?

avatar image sillanstudios · Jun 02, 2015 at 11:43 AM 0
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Thanks but my waves are 3d and go up and down. They would intersect with the mesh with the trail texture. However a particle system would help a bit.

avatar image screenname_taken · Jun 02, 2015 at 11:47 AM 0
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Hm. There is a way for sure to do exactly what you want, but i don't know about it. I would use a skinable decal system. There is such a package in the asset store but i don't know how efficient it is in real time. You would only deform a single plane, but still...

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