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Question by sandeepsmartest · Jan 11, 2013 at 12:47 PM · coloralphaalpha-channelfadeoutfadein

alpha value not changing(gradual decrease) during runtime

hi ..is that possible to decrease the alpha value during run time..this is the code i have used for decreasing alpha value bt itz not at all changing,bt red ,green,blue values are changing during runtime. i want to change the alpha value form 0 to 255 or vice versa during runtime.below is the code i used.thanks in advance.help needed

 void Start () {
     color    color = renderer.material.color;
     colortemp = 255;
     }
 void Update () {
         
         colortemp -= 1f;
         color.a = colortemp;
   renderer.material.color = new Color(255,255,255,colortemp);
 }

if i replace 255 with colortemp ,its is changing during run time.but,the alpha value is not changing during runtime. thanks in advance

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Answer by Wolfram · Jan 11, 2013 at 01:09 PM

The Color class expects all parameters to be between 0..1, not 0..255.

Note you can use Color32 instead.

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avatar image sandeepsmartest · Jan 18, 2013 at 11:26 AM 0
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thanks a lot Wolfram $$anonymous$$resse. it helped me a lot..prob is that the value for the alpha is showing from 1 to 255 and so on in the inspector..but when it comes to the case of changing the alpha value through code,it has to be varied from 0 to 1...not form 0 to 255 and so on..thanks to unity and thanks to unity forum

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