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Question by AbdurrahmanKhallouf · May 25, 2020 at 02:18 PM · editorgeneral

Getting Errors everytime I add a component to any GameObject

lately I've been getting these strange errors. any time I add ANY component to ANY Game Object.

 The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation.
 UnityEditor.PrefabImporterEditor:OnDestroy()

I tried deleting the library and temp and re-importing. even copying the project and deleting those as well.

the errors are not causing any problems (so-far) I can clear the errors and run the game with no problems whatsoever. any one have a lead on this?

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