- Home /
Question by
AbdurrahmanKhallouf · May 25, 2020 at 02:18 PM ·
editorgeneral
Getting Errors everytime I add a component to any GameObject
lately I've been getting these strange errors. any time I add ANY component to ANY Game Object.
The previous instance of UnityEditor.PrefabImporterEditor has not been disposed correctly. Make sure you are calling base.OnDisable() in your AssetImporterEditor implementation.
UnityEditor.PrefabImporterEditor:OnDestroy()
I tried deleting the library and temp and re-importing. even copying the project and deleting those as well.
the errors are not causing any problems (so-far) I can clear the errors and run the game with no problems whatsoever. any one have a lead on this?
annotation-2020-05-25-171733.png
(24.4 kB)
Comment
Your answer
Follow this Question
Related Questions
How to prevent the scene view from panning when I right-click my mouse? 0 Answers
This is the behavior of my file in virustotal should I be concerned? 0 Answers
Unity editor bug 2 Answers
How to use the ProgressBar (in an Editor script)? 1 Answer
Trouble setting the object reference in a property drawer 0 Answers