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Question by fati36 · May 25, 2020 at 10:40 AM · c#performance optimizationstart

Simple start mechanism

Hey, so i am trying to do instant gameplay when i clicked start button(my panel is start button) every game mechanism should start(same scene as start menu). But i am concerned about my method if its okay for performance or sensible etc because its gonna check everytime for panel.

And this is my script for stopping all game mechanism;

 void Update()
 {
     if (Panel.gameObject.activeSelf==false)
     {
         //starting game
     }
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avatar image ADiSiN · May 25, 2020 at 02:18 PM 1
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Hi!

In terms of "will I notice it" - no, you will not, because meanwhile it's checking each frame we have games where a lot of things going on each frame, so it's not hard for engine to do that at all.

However, in terms "can it be done better" - yes, it can, because there is actually no reason for checking each frame if panel is active or not, because you have a function that makes it inactive, right? So why not enable everything there, so it will be called only once.

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Answer by FZ_Applications · May 25, 2020 at 06:09 PM

One Update loop won't kill your performance. But if you really want to make it more performant, use OnDisable() / OnEnable() methodes in a script placed on the Panel gameObject.

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