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This question was closed May 25, 2018 at 12:59 AM by bpears for the following reason:

The question is answered, right answer was accepted

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Question by bpears · Dec 10, 2016 at 07:52 PM · shaderlegacysurface shaderdeferred

Shader is using forward lighting against my will?

I have set graphics and camera to legacay deferred. I have a custom shader that I tested putting in each ::

exclude_path:deferred, exclude_path:forward, exclude_path:prepass

When I do exclude_path:forward, it doesn't render the object. But all settings are set to legacy deferred. Whats up with that?

It is a vertex animated surface shader.

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Answer by AurimasBlazulionis · Dec 10, 2016 at 07:56 PM

If the shader uses transparency then you can not do anything about it. Deferred does not work with transparent shaders. There are also other things that do not work in deferred.

Also, you exclude new deferred and legacy deferred too, so what's up with that?

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avatar image bpears · Dec 10, 2016 at 08:06 PM 0
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Yep. Using transparency. I was excluding one at a time to try to see if it would boost performance at all.

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