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edges are visible through the texture
I just started unity and was using snaps office assets and probuilder, when I applied textures to the walls and windows the edges of the polygon became visible through the texture on one face only and I tried rotating the polygon but the issue still prevails
Answer by Namey5 · May 25, 2020 at 01:19 AM
Set the shadow normal bias on your directional light to 0. Increase the regular bias if you need to;
https://docs.unity3d.com/Manual/ShadowPerformance.html
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