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Question by anupdas · May 24, 2020 at 06:07 PM · renderingrendertexture

edges are visible through the texture

I just started unity and was using snaps office assets and probuilder, when I applied textures to the walls and windows the edges of the polygon became visible through the texture on one face only and I tried rotating the polygon but the issue still prevails

webpnet-resizeimage-1.jpg (351.1 kB)
webpnet-resizeimage.jpg (442.8 kB)
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Answer by Namey5 · May 25, 2020 at 01:19 AM

Set the shadow normal bias on your directional light to 0. Increase the regular bias if you need to;

https://docs.unity3d.com/Manual/ShadowPerformance.html

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