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Projection mobile camera on a texture, at the same time using it as AR camera. Is it possible?
Here is more detail. I am using ARKit and AR Camera. Works fine. I have point cloud, planes everything etc. I want to put/place a texture in the AR Scene into real world. So, that texture will project my camera's view. Doesn't need point cloud, plane things, just the live view. There is WebCamTexture feature I can project my view on a texture but it kills my AR Camera also. Rest of the scene except texture doesn't work. I understand when I use the camera for one job other feature in this case AR Camera stops working. So, it is a long shot but is anyone knows is it possible this idea work? Project camera view on a texture without disabling the AR Camera. Appreciate all kind of answers. Thanks already.
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