System.Array.IndexOf iterating when it should not
I have an Array of bools and when the function Key1Pushed() is called I want to iterate through the array setting them all to false, except for the bool key1 which I want to set to true.
I believe this code should work however whenever I call Key1Pushed() I encounter 2 issues:
System.Array.IndexOf(allKeys, key1)returns 1, wheni = 0; returns 2, wheni=1, and so on until it returns -1, wheni = 7. I don't know why it's iterating, and I dont know why it starts with returning 1.Even though in every case
idoes not equal whatSystem.Array.IndexOf(allKeys, key1)returns, it passes the first if condition and sets all of the values in my array to true.public class InputKey : MonoBehaviour { public bool[] allKeys; private bool key1; private bool key2; private bool key3; void Start () { allKeys = new bool[] { key1, key2, key3 }; } public void Key1Pushed () { for(int i = 0; i < allKeys.Length; i++) { if (i == System.Array.IndexOf(allKeys, key1)) { allKeys [i] = true; } else if (i != System.Array.IndexOf(allKeys, key1)) { allKeys [i] = false; } } }
Any help would be appreciated,
Thank you
Answer by NoseKills · Oct 05, 2016 at 06:48 AM
A bool is a value type, so when you assign a boolean to another boolean variable, you don't create a reference to the original boolean, instead the value of the first gets copied to the second. In other words, you don't get 2 variables referencing the same piece of data, you get 2 separate variables with the same value.
You can easily test this
key1 = false;
allKeys = new bool[] { key1 };
key1 = true;
Debug.Log(key1); // true
Debug.Log(allKeys[0]); // false
// Changing key1 doesn't change the copy in the array & vice versa
For the same reason IndexOf() doesn't work as you probably think it does in this case. Because bool is a value type, IndexOf will just find the first index that holds the same value as the second parameter. You can test this too
key1 = false;
key2 = false;
allKeys = new bool[] { key1, key2 };
Debug.Log(System.Array.IndexOf(allKeys, key1))); // 0
Debug.Log(System.Array.IndexOf(allKeys, key2))); // 0
// Both return 0 because index 0 contains false and both
// lines check to find the index of "false" in the array
Since your Key1Pushed() handles only 1 index/key, you don't have to use IndexOf(). I believe you could just do
for(int i = 0; i < allKeys.Length; i++) {
allKeys [i] = i == 0; // set index 0 to true, others to false
}
You could even make the index to be a function parameter
public void KeyPushed (int keyIndex) {
for(int i = 0; i < allKeys.Length; i++) {
allKeys [i] = i == keyIndex;
}
}
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