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Question by Gemble · Oct 05, 2011 at 01:18 AM · arraylevel2d platformer

Generating 2D Level Through Arrays

Hello again,

I'm currently trying to generate a 2D platformer level by using nothing but code, particularly arrays. The plan is to have 1 by 1 blocks line up with each other to create a simple but basic set of platforms.

It's a process that is very similar to programming platformers through Actionscript 3 with CS Flash.

Here's my coding so far. When I run it, nothing is generated with the two arrays inside my var level array. But I need to figure out some way to makes rows and columns of blocks through arrays.

 var level:Array = new Array();
 var row:Array = new Array();
 var brick:GameObject;

 function Start()
 {
     level = [[1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1]];
              
     levelParent = GameObject.Find("Level");
     
     for(var i:int = 0; i < level.length; i++)
     {
         row = level[i];
         for(var j:int = 0; j < row.length; j++)
         {
             if(level[i] == 1)
             {
                 clone = Instantiate(brick, Vector3(i, j, 0), Quaternion.identity);
                 clone.transform.parent = levelParent.gameObject.transform;
             }
         }
     }
 }

Any suggestions? Thanks!

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avatar image Zymurer · Dec 24, 2020 at 12:53 PM 0
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Try to take your code in update function. If not (which is likely) please inform by answering my comment. I will take a deeper look to your code.

avatar image logicandchaos Zymurer · Dec 25, 2020 at 12:53 PM 0
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Adding it to update would make it generate the level every frame until it crashes..

avatar image logicandchaos · Dec 25, 2020 at 12:54 PM 0
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Try add a size variable add it to position. var size=10; clone = Instantiate(brick, Vector3(i*size, j*size, 0), Quaternion.identity);

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